I am graduating in summer 2018 and looking for fulltime research-oriented job in industry. Feel free to reach out about relevant opportunities!
I am interested in immersive media, virtual reality, and computational fabrication.
At Columbia, I am advised by Changxi Zheng. Over the past summer internships, I am fortunate to work with David Levin and Wojciech Matusik at Disney Research, and Timothy Langlois and Danny Kaufman at Adobe Research. During my undergraduate years at HKUST, I work with Chi-Keung Tang on image and video matting.
My research has been recognized by an Adobe Research Fellowship, an ACM UIST Best Paper Award, a Shapeways Educational Grant, a NVIDIA PhD Fellowship Finalist, and an HKUST academic achievement medal.
Since 2016, I have been volunteering as a superuser at Columbia Makerspace to teach and train new users on fabrication-related tools. In my research and personal projects, I have used/maintained the following digital fabrication tools, including 3D printers, laser cutters, and milling machines: Autodesk Ember, Eden 260VS, Stratasys uPrint SE Plus, Formlab Form 1+, Makerbot Replicator, Connex3 Objet350, Ultimaker 2&3, Othermill Pro, Silhouette CAMEO Cutter, VLS3.50, and Thunder Laser Nova.
Scene-Aware Audio for 360° Videos
Dingzeyu Li, Timothy R. Langlois, Changxi Zheng
conditionally accepted to SIGGRAPH 2018
[more information coming soon]
AirCode: Unobtrusive Physical Tags for Digital Fabrication
Dingzeyu Li, Avinash S. Nair, Shree K. Nayar, Changxi Zheng
Best Paper Award
[pdf] [low-res] [video] [slides] [talk] [code] [project page]
Interacting with Acoustic Simulation and Fabrication
UIST 2017 Doctoral Symposium
Expediting Precomputation for Reduced Deformable Simulation
Yin Yang, Dingzeyu Li, Weiwei Xu, Yuan Tian, Changxi Zheng
SIGGRAPH Asia 2015
[pdf] [low-res] [video] [project page]
The following is a list of research and personal projects that I have open sourced.